Instructor:
Hannah Elizabeth Smith
390
Credits:
3.0
001
Building:
School of Art & Visual Studies Building
Room:
Rm.214
Semester:
Spring 2025
Start Date:
End Date:
Name:
Topical Studies: Creating 3d Assets
Requisites:
Prereq: To be specified as appropriate when topic is identified.
Class Type:
STU
12:30 pm
3:20 pm
Days:
TR
Note:
In this course, students will learn how to create 3D Digital Assets using Blender, Substance Sampler, Substance Painter, Kiri Engine and Unreal Engine. Students will learn how to model in Blender, unwrap UVs, create materials, and associate texture maps using a variety of software. The final results are creative, game-engine-ready, 3D assets to be used in 3D/XR environments.
Studio investigation of art forms, processes, and topics not specially treated in the regular studio course of study. Topics announced in schedule book for each semester. Nine studio hours per week. May be repeated to a maximum of 12 credits when identified by different course subtitles.
Studio investigation of art forms, processes, and topics not specially treated in the regular studio course of study. Topics announced in schedule book for each semester. Nine studio hours per week. May be repeated to a maximum of 12 credits when identified by different course subtitles.
A-S